AI Insights · Timothy · October 2021
Top 5 Superhero Games on iOS in Brazil Q3 2021
An overview of the performance of top 5 superhero games on iOS in Brazil during Q3 2021, focusing on weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 superhero games on iOS in Brazil exhibited diverse performance trends. Below, we delve into the weekly downloads, revenue, and active users for each game. These insights are based on data from Sensor Tower.
MARVEL Future Revolution
Released by Netmarble Corporation in late August 2021, this game saw its highest weekly downloads at around 37K in the week of August 23. However, downloads declined to approximately 7.4K by the end of September. Revenue peaked at $9.4K in the week of August 30, followed by a decline to about $1.6K in the final week of September. Active users started at 34K and decreased to 14.9K over the quarter.
MHA: The Strongest Hero
Crunchyroll Games' title showed a continuous decline in both downloads and active users. Weekly downloads fell from 3.6K at the beginning of July to 722 by the end of September. Revenue also dropped significantly from $3.6K in late June to about $317 by late September. Active users decreased from 8.3K to 4.8K over the same period.
Miraculous Ladybug & Cat Noir
This game from Crazy Labs maintained relatively stable performance. Weekly downloads ranged between 1.1K and 5.8K, peaking in late July. Revenue remained steady, averaging around $700 weekly with a peak of $758 in the last week of September. Active users showed a slight decline from 18.6K in late June to approximately 14.3K by the end of September.
Superhero Race!
PlayEmber's game displayed moderate activity. Weekly downloads fluctuated between 1.2K and 2.8K, with a peak in late July. Revenue was minimal but showed slight increases, peaking at $45 in mid-July. Active users ranged from 4.1K to 6.5K, showing a peak in late August.
Super Rope Hero - Crime City
This game, developed by KHIET QUAN PHAN, had a consistent download rate, averaging around 3K weekly. Revenue was minimal, with occasional spikes like $81 in mid-July. Active users showed a decline from 7.6K in late June to about 2.8K by the end of September.
For more detailed insights and data, visit Sensor Tower.